Robert Gutounig, Romana Rauter, Susanne Sackl-Sharif , Sabine Klinger, Dennerlein Sebastian
2018
Mit Digitalisierung werden unterschiedliche Erwartungen verbunden, die aus Organisationssicht bzw. aus ArbeitnehmerInnensicht durchaus ungleich ausfallen können. Eindeutig festzustellen ist jedenfalls die zunehmende Durch-dringung von Arbeitsprozessen durch digitale Tools. Bekannt sind mittlerweile auch zahlreiche gesundheitsbelastende Faktoren, die sich etwa durch Beschleu-nigung bzw. Intensivierung der Arbeit ergeben. Vor diesem Hintergrund wurde mittels einer explorativen Studie aus dem Gesundheitsdienstleistungsbereich er-hoben, vor welche neuen Herausforderungen ArbeitnehmerInnen und Organisa-tionen durch die zunehmende digitale Mediennutzung gestellt werden. Aus den Interviews und der Befragung geht hervor, dass die Durchführung der Arbeit ohne digitale Unterstützung nicht mehr denkbar wäre, besonders hinsichtlich der Dokumentation von Daten, aber zunehmend auch die Arbeit an den PatientInnen selbst betreffend. Durchgängig sind Ambivalenzen in der Wahrnehmung der Mit-arbeiterInnen zu finden, z.B. erleichterter Zugriff auf Daten vs. Kontrollregime durch den Arbeitgeber. Weitere identifizierte Themenfelder für Forschung zu Auswirkungen und Potenzialen digitaler Mediennutzung beinhalten u.a. Digital Literacy und partizipative Ansätze der Technikentwicklung. (PDF) Zwischen Produktivität und Überlastung. Auswirkungen digitalisierter Arbeitsprozesse im Gesundheitsdienstleistungsbereich am Beispiel Krankenhaus. Available from: https://www.researchgate.net/publication/324835753_Zwischen_Produktivitat_und_Uberlastung_Auswirkungen_digitalisierter_Arbeitsprozesse_im_Gesundheitsdienstleistungsbereich_am_Beispiel_Krankenhaus [accessed Nov 15 2019].
Mutlu Belgin, Simic Ilija, Cicchinelli Analia, Sabol Vedran, Veas Eduardo Enrique
2018
Learning dashboards (LD) are commonly applied for monitoring and visual analysis of learning activities. The main purpose of LDs is to increase awareness, to support self assessment and reflection and, when used in collaborative learning platforms (CLP), to improve the collaboration among learners. Collaborative learning platforms serve astools to bring learners together, who share the same interests and ideas and are willing to work and learn together – a process which, ideally, leads to effective knowledge building. However, there are collaborationand communications factors which affect the effectiveness of knowledge creation – human, social and motivational factors, design issues, technical conditions, and others. In this paper we introduce a learning dashboard – the Visualizer – that serves the purpose of (statistically) analyzing andexploring the behaviour of communities and users. Visualizer allows a learner to become aware of other learners with similar characteristics and also to draw comparisons with individuals having similar learninggoals. It also helps a teacher become aware of how individuals working in the groups (learning communities) interact with one another and across groups.
2018
Vibrotactile skin-reading uses wearable vibrotactile displays to convey dynamically generated textual information. Such wearable displays have potential to be used in a broad range of applications. Nevertheless, the reading process is passive, and users have no control over the reading flow. To compensate for such drawback, this paper investigates what kind of interactions are necessary for vibrotactile skin reading and the modalities of such interactions. An interaction concept for skin reading was designed by taking into account the reading as a process. We performed a formative study with 22 participants to assess reading behaviour in word and sentence reading using a six-channel wearable vibrotactile display. Our study shows that word based interactions in sentence reading are more often used and preferred by users compared to character-based interactions and that users prefer gesture-based interaction for skin reading. Finally, we discuss how such wearable vibrotactile displays could be extended with sensors that would enable recognition of such gesture-based interaction. This paper contributes a set of guidelines for the design of wearable haptic displays for text communication.
Fessl Angela, Kowald Dominik, Susana López Sola, Ana Moreno, Ricardo Alonso, Maturana, Thalmann_TU Stefan
2018
Learning analytics deals with tools and methods for analyzing anddetecting patterns in order to support learners while learning in formal as wellas informal learning settings. In this work, we present the results of two focusgroups in which the effects of a learning resource recommender system and adashboard based on analytics for everyday learning were discussed from twoperspectives: (1) knowledge workers as self-regulated everyday learners (i.e.,informal learning) and (2) teachers who serve as instructors for learners (i.e.,formal learning). Our findings show that the advantages of analytics for everydaylearning are three-fold: (1) it can enhance the motivation to learn, (2) it canmake learning easier and broadens the scope of learning, and (3) it helps to organizeand to systematize everyday learning.
Pammer-Schindler Viktoria, Fessl Angela, Wertner Alfred
2018
Becoming a data-savvy professional requires skills and competencesin information literacy, communication and collaboration, and content creationin digital environments. In this paper, we present a concept for automatic learningguidance in relation to an information literacy curriculum. The learning guidanceconcept has three components: Firstly, an open learner model in terms of an informationliteracy curriculum is created. Based on the data collected in the learnermodel, learning analytics is used in combination with a corresponding visualizationto present the current learning status of the learner. Secondly, reflectionprompts in form of sentence starters or reflective questions adaptive to the learnermodel aim to guide learning. Thirdly, learning resources are suggested that arestructured along learning goals to motivate learners to progress. The main contributionof this paper is to discuss what we see as main research challenges withrespect to existing literature on open learner modeling, learning analytics, recommendersystems for learning, and learning guidance.
Luzhnica Granit, Veas Eduardo Enrique, Caitlyn Seim
2018
This paper investigates the effects of using passive haptic learning to train the skill of comprehending text from vibrotactile patterns. The method of transmitting messages, skin-reading, is effective at conveying rich information but its active training method requires full user attention, is demanding, time-consuming, and tedious. Passive haptic learning offers the possibility to learn in the background while performing another primary task. We present a study investigating the use of passive haptic learning to train for skin-reading.
Luzhnica Granit, Veas Eduardo Enrique
2018
Sensory substitution has been a research subject for decades, and yet its applicability outside of the research is very limited. Thus creating scepticism among researchers that a full sensory substitution is not even possible [8]. In this paper, we do not substitute the entire perceptual channel. Instead, we follow a different approach which reduces the captured information drastically. We present concepts and implementation of two mobile applications which capture the user's environment, describe it in the form of text and then convey its textual description to the user through a vibrotactile wearable display. The applications target users with hearing and vision impairments.
Barreiros Carla, Veas Eduardo Enrique, Pammer-Schindler Viktoria
2018
In the context of the Internet of Things (IoT), every device have sensing and computing capabilities to enhance many aspects of human life. There are more and more IoT devices in our homes and at our workplaces, and they still depend on human expertise and intervention for tasks as maintenance and (re)configuration. Using biophilic design and calm computing principles, we developed a nature-inspired representation, BioIoT, to communicate sensor information. This visual language contributes to the users’ well-being and performance while being as easy to understand as traditional data representations. Our work is based on the assumption that if machines are perceived to be more like living beings, users will take better care of them, which ideally would translate into a better device maintenance. In addition, the users’ overall well-being can be improved by bringing nature to their lives. In this work, we present two use case scenarios under which the BioIoT concept can be applied and demonstrate its potential benefits in households and at workplaces.
Lex Elisabeth, Wagner Mario, Kowald Dominik
2018
In this work, we propose a content-based recommendation approach to increase exposure to opposing beliefs and opinions. Our aim is to help provide users with more diverse viewpoints on issues, which are discussed in partisan groups from different perspectives. Since due to the backfire effect, people's original beliefs tend to strengthen when challenged with counter evidence, we need to expose them to opposing viewpoints at the right time. The preliminary work presented here describes our first step into this direction. As illustrative showcase, we take the political debate on Twitter around the presidency of Donald Trump.
Kowald Dominik, Lex Elisabeth
2018
The micro-blogging platform Twitter allows its nearly 320 million monthly active users to build a network of follower connections to other Twitter users (i.e., followees) in order to subscribe to content posted by these users. With this feature, Twitter has become one of the most popular social networks on the Web and was also the first platform that offered the concept of hashtags. Hashtags are freely-chosen keywords, which start with the hash character, to annotate, categorize and contextualize Twitter posts (i.e., tweets).Although hashtags are widely accepted and used by the Twitter community, the heavy reuse of hashtags that are popular in the personal Twitter networks (i.e., own hashtags and hashtags used by followees) can lead to filter bubble effects and thus, to situations, in which only content associated with these hashtags are presented to the user. These filter bubble effects are also highly associated with the concept of confirmation bias, which is the tendency to favor and reuse information that confirms personal preferences. One example would be a Twitter user who is interested in political tweets of US president Donald Trump. Depending on the hashtags used, the user could either be stuck in a pro-Trump (e.g., #MAGA) or contra-Trump (e.g., #fakepresident) filter bubble. Therefore, the goal of this paper is to study confirmation bias and filter bubble effects in hashtag usage on Twitter by treating the reuse of hashtags as a phenomenon that fosters confirmation bias.
Gursch Heimo, Silva Nelson, Reiterer Bernhard , Paletta Lucas , Bernauer Patrick, Fuchs Martin, Veas Eduardo Enrique, Kern Roman
2018
The project Flexible Intralogistics for Future Factories (FlexIFF) investigates human-robot collaboration in intralogistics teams in the manufacturing industry, which form a cyber-physical system consisting of human workers, mobile manipulators, manufacturing machinery, and manufacturing information systems. The workers use Virtual Reality (VR) and Augmented Reality (AR) devices to interact with the robots and machinery. The right information at the right time is key for making this collaboration successful. Hence, task scheduling for mobile manipulators and human workers must be closely linked with the enterprise’s information systems, offering all actors on the shop floor a common view of the current manufacturing status. FlexIFF will provide useful, well-tested, and sophisticated solutions for cyberphysicals systems in intralogistics, with humans and robots making the most of their strengths, working collaboratively and helping each other.
Lacic Emanuel, Kowald Dominik, Lex Elisabeth
2018
In this paper, we present work-in-progress on applying user pre-filtering to speed up and enhance recommendations based on Collab-orative Filtering. We propose to pre-filter users in order to extracta smaller set of candidate neighbors, who exhibit a high numberof overlapping entities and to compute the final user similaritiesbased on this set. To realize this, we exploit features of the high-performance search engine Apache Solr and integrate them into ascalable recommender system. We have evaluated our approachon a dataset gathered from Foursquare and our evaluation resultssuggest that our proposed user pre-filtering step can help to achieveboth a better runtime performance as well as an increase in overallrecommendation accuracy
Kowald Dominik, Lacic Emanuel, Theiler Dieter, Lex Elisabeth
2018
In this paper, we present preliminary results of AFEL-REC, a rec-ommender system for social learning environments. AFEL-RECis build upon a scalable so‰ware architecture to provide recom-mendations of learning resources in near real-time. Furthermore,AFEL-REC can cope with any kind of data that is present in sociallearning environments such as resource metadata, user interactionsor social tags. We provide a preliminary evaluation of three rec-ommendation use cases implemented in AFEL-REC and we €ndthat utilizing social data in form of tags is helpful for not only im-proving recommendation accuracy but also coverage. ‘is papershould be valuable for both researchers and practitioners inter-ested in providing resource recommendations in social learningenvironments
Cuder Gerald, Baumgartner Christian
2018
Cancer is one of the most uprising diseases in our modern society and is defined by an uncontrolled growth of tissue. This growth is caused by mutation on the cellular level. In this thesis, a data-mining workflow was developed to find these responsible genes among thousands of irrelevant ones in three microarray datasets of different cancer types by applying machine learning methods such as classification and gene selection. In this work, four state-of-the-art selection algorithms are compared with a more sophisticated method, termed Stacked-Feature Ranking (SFR), further increasing the discriminatory ability in gene selection.
Dennerlein Sebastian, Kowald Dominik, Lex Elisabeth, Ley Tobias, Pammer-Schindler Viktoria
2018
Co-Creation methods for interactive computer systems design are by now widely accepted as part of the methodological repertoire in any software development process. As the communityis becoming more and more aware of the factthat software is driven by complex, artificially intelligent algorithms, the question arises what “co-creation of algorithms” in the sense of users ex-plicitly shaping the parameters of algorithms during co-creation, could mean, and how it would work. They are not tangible like featuresin a tool and desired effects are harder to be explained or understood. Therefore, we propose an it-erative simulation-based Co-Design approach that allows to Co-Create Algo-rithms together with the domain professionals by making their assumptions and effects observable. The proposal is a methodological idea for discussion within the EC-TEL community, yet to be applied in a research practice
Duricic Tomislav, Lacic Emanuel, Kowald Dominik, Lex Elisabeth
2018
User-based Collaborative Filtering (CF) is one of the most popularapproaches to create recommender systems. Œis approach is basedon €nding the most relevant k users from whose rating history wecan extract items to recommend. CF, however, su‚ers from datasparsity and the cold-start problem since users o‰en rate only asmall fraction of available items. One solution is to incorporateadditional information into the recommendation process such asexplicit trust scores that are assigned by users to others or implicittrust relationships that result from social connections betweenusers. Such relationships typically form a very sparse trust network,which can be utilized to generate recommendations for users basedon people they trust. In our work, we explore the use of a measurefrom network science, i.e. regular equivalence, applied to a trustnetwork to generate a similarity matrix that is used to select thek-nearest neighbors for recommending items. We evaluate ourapproach on Epinions and we €nd that we can outperform relatedmethods for tackling cold-start users in terms of recommendationaccuracy
Cicchinelli Analia, Veas Eduardo Enrique, Pardo Abelardo, Pammer-Schindler Viktoria, Fessl Angela, Barreiros Carla, Lindstaedt Stefanie
2018
This paper aims to identify self-regulation strategies from students' interactions with the learning management system (LMS). We used learning analytics techniques to identify metacognitive and cognitive strategies in the data. We define three research questions that guide our studies analyzing i) self-assessments of motivation and self regulation strategies using standard methods to draw a baseline, ii) interactions with the LMS to find traces of self regulation in observable indicators, and iii) self regulation behaviours over the course duration. The results show that the observable indicators can better explain self-regulatory behaviour and its influence in performance than preliminary subjective assessments.
Silva Nelson, Schreck Tobias, Veas Eduardo Enrique, Sabol Vedran, Eggeling Eva, Fellner Dieter W.
2018
We developed a new concept to improve the efficiency of visual analysis through visual recommendations. It uses a novel eye-gaze based recommendation model that aids users in identifying interesting time-series patterns. Our model combines time-series features and eye-gaze interests, captured via an eye-tracker. Mouse selections are also considered. The system provides an overlay visualization with recommended patterns, and an eye-history graph, that supports the users in the data exploration process. We conducted an experiment with 5 tasks where 30 participants explored sensor data of a wind turbine. This work presents results on pre-attentive features, and discusses the precision/recall of our model in comparison to final selections made by users. Our model helps users to efficiently identify interesting time-series patterns.
Fessl Angela, Wertner Alfred, Pammer-Schindler Viktoria
2018
In this demonstration paper, we describe a prototype that visualizes usage of different search interfaces on a single search platform with the goal to motivate users to explore alternative search interfaces. The underlying rationale is, that by now the one-line-input to search engines is so standard, that we can assume users’ search behavior to be operationalized. This means, that users may be reluctant to explore alternatives even though these may be suited better to their context of use / search task.
di Sciascio Maria Cecilia, Brusilovsky Peter, Veas Eduardo Enrique
2018
Information-seeking tasks with learning or investigative purposes are usually referred to as exploratory search. Exploratory search unfolds as a dynamic process where the user, amidst navigation, trial-and-error and on-the-fly selections, gathers and organizes information (resources). A range of innovative interfaces with increased user control have been developed to support exploratory search process. In this work we present our attempt to increase the power of exploratory search interfaces by using ideas of social search, i.e., leveraging information left by past users of information systems. Social search technologies are highly popular nowadays, especially for improving ranking. However, current approaches to social ranking do not allow users to decide to what extent social information should be taken into account for result ranking. This paper presents an interface that integrates social search functionality into an exploratory search system in a user-controlled way that is consistent with the nature of exploratory search. The interface incorporates control features that allow the user to (i) express information needs by selecting keywords and (ii) to express preferences for incorporating social wisdom based on tag matching and user similarity. The interface promotes search transparency through color-coded stacked bars and rich tooltips. In an online study investigating system accuracy and subjective aspects with a structural model we found that, when users actively interacted with all its control features, the hybrid system outperformed a baseline content-based-only tool and users were more satisfied.
Pammer-Schindler Viktoria, Thalmann Stefan, Fessl Angela, Füssel Julia
2018
Traditionally, professional learning for senior professionalsis organized around face-2-face trainings. Virtual trainingsseem to offer an opportunity to reduce costs related to traveland travel time. In this paper we present a comparative casestudy that investigates the differences between traditionalface-2-face trainings in physical reality, and virtualtrainings via WebEx. Our goal is to identify how the way ofcommunication impacts interaction between trainees,between trainees and trainers, and how it impactsinterruptions. We present qualitative results fromobservations and interviews of three cases in differentsetups (traditional classroom, web-based with allparticipants co-located, web-based with all participants atdifferent locations) and with overall 25 training participantsand three trainers. The study is set within one of the BigFour global auditing companies, with advanced seniorauditors as learning cohort
Kaiser Rene_DB
2018
Production companies typically have not utilized video content and video technology in factory environ-ments to a significant extent in the past. However, the current Industry 4.0 movement inspires companies to reconsider production processes and job qualifications for their shop floor workforce. Infrastructure and machines get connected to central manufacturing execution systems in digitization and datafication efforts. In the realm of this fourth industrial revolution, companies are encouraged to revisit their strategy regarding video-based applications as well. This paper discusses the current situation and selected aspects of opportu-nities and challenges of video technology that might enable added value in such environments.
Kaiser Rene_DB
2018
This paper aims to contribute to the discussion on 360° video storytelling. It describes the 'Virtual Director' concept, an enabling technology that was developed to personalize video presentation in applications where multiple live streams are available at the same time. Users are supported in dynamically changing viewpoints, as the Virtual Director essentially automates the tasks of a human director. As research prototypes on a proof-of-concept maturity level, this approach has been evaluated for personalized live event broadcast, group video communication and distributed theatre performances. While on the capture side a 180° high-resolution panoramic video feed has been used in one of these application scenarios, so far, only traditional 2D video screen were investigated for playout. The research question this paper aims to contribute to is how technology in general, and an adaptation of the Virtual Director concept in particular, could assist users in their needs when consuming 360° content, both live and recorded. In contexts when users do not want to enjoy the freedom to look into any direction, or when content creators want them to look in a certain direction, how could the interaction with and intervention of a Virtual Director be applied from a storytelling point of view?
Ross-Hellauer Anthony, Kowald Dominik, Lex Elisabeth
2018
Fruhwirth Michael, Breitfuß Gert, Pammer-Schindler Viktoria
2018
The increasing amount of generated data and advances in technology and data analytics and are enablers and drivers for new business models with data as a key resource. Currently established organisations struggle with identifying the value and benefits of data and have a lack of know-how, how to develop new products and services based on data. There is very little research that is narrowly focused on data-driven business model innovation in established organisations. The aim of this research is to investigate existing activities within Austrians enterprises with regard to exploring data-driven business models and challenges encountered in this endeavour. The outcome of the research in progress paper are categories of challenges related to organisation, business and technology, established organisations in Austria face during data-driven business model innovation
Cuder Gerald, Breitfuß Gert, Kern Roman
2018
Electric vehicles have enjoyed a substantial growth in recent years. One essential part to ensure their success in the future is a well-developed and easy-to-use charging infrastructure. Since charging stations generate a lot of (big) data, gaining useful information out of this data can help to push the transition to E-Mobility. In a joint research project, the Know-Center, together with the has.to.be GmbH applied data analytics methods and visualization technologies on the provided data sets. One objective of the research project is, to provide a consumption forecast based on the historical consumption data. Based on this information, the operators of charging stations are able to optimize the energy supply. Additionally, the infrastructure data were analysed with regard to "predictive maintenance", aiming to optimize the availability of the charging stations. Furthermore, advanced prediction algorithms were applied to provide services to the end user regarding availability of charging stations.
Andrusyak Bohdan, Kugi Thomas, Kern Roman
2018
The stock and foreign exchange markets are the two fundamental financial markets in the world and play acrucial role in international business. This paper examines the possibility of predicting the foreign exchangemarket via machine learning techniques, taking the stock market into account. We compare prediction modelsbased on algorithms from the fields of shallow and deep learning. Our models of foreign exchange marketsbased on information from the stock market have been shown to be able to predict the future of foreignexchange markets with an accuracy of over 60%. This can be seen as an indicator of a strong link between thetwo markets. Our insights offer a chance of a better understanding guiding the future of market predictions.We found the accuracy depends on the time frame of the forecast and the algorithms used, where deeplearning tends to perform better for farther-reaching forecasts
Wertner Alfred, Stern Hermann, Pammer-Schindler Viktoria, Weghofer Franz
2018
Sprachsteuerung stellt ein potentiell sehr mächtiges Werkzeug dar und sollte rein von der Theorie (grundlegende Spracheingabe) her schon seit 20 Jahren einsetzbar sein. Sie ist in der Vergangenheit im industriellen Umfeld jedoch primär an nicht ausgereifter Hardware oder gar der Notwendigkeit einer firmenexternen aktiven Datenverbindung gescheitert. Bei Magna Steyr am Standort Graz wird die Kommissionierung bisher mit Hilfe von Scan-nern erledigt. Dieser Prozess ließe sich sehr effektiv durch eine durchgängige Sprachsteue-rung unterstützen, wenn diese einfach, zuverlässig sowie Compliance-konform umsetzbar wäre und weiterhin den Menschen als zentralen Mittelpunkt und Akteur (Stichwort Hu-man in the Loop) verstehen würde. Daher wurden bestehende Spracherkennungssysteme für mobile Plattformen sowie passende „off the shelf“ Hardware (Smartphones und Headsets) ausgewählt und prototypisch als Android Applikation („Talk2Me“) umgesetzt. Ziel war es, eine Aussage über die Einsetzbarkeit von sprachgesteuerten mobilen Anwen-dungen im industriellen Umfeld liefern zu können.Mit dem Open Source Speech Recognition Kit CMU Sphinx in Kombination mit speziell auf das Vokabular der abgebildeten Prozesse angepassten Wörterbüchern konnten wir eine sehr gute Erkennungsrate erreichen ohne das Sprachmodell individuell auf einzelne Mitar-beiterInnen trainieren zu müssen. Talk2Me zeigt innovativ, wie erprobte, kostengünstige und verfügbare Technologie (Smartphones und Spracherkennung als Eingabe sowie Sprachsynthese als Ausgabe) Ein-zug in unseren Arbeitsalltag haben kann.
d'Aquin Mathieu , Kowald Dominik, Fessl Angela, Thalmann Stefan, Lex Elisabeth
2018
The goal of AFEL is to develop, pilot and evaluate methods and applications, which advance informal/collective learning as it surfaces implicitly in online social environments. The project is following a multi-disciplinary, industry-driven approach to the analysis and understanding of learner data in order to personalize, accelerate and improve informal learning processes. Learning Analytics and Educational Data Mining traditionally relate to the analysis and exploration of data coming from learning environments, especially to understand learners' behaviours. However, studies have for a long time demonstrated that learning activities happen outside of formal educational platforms, also. This includes informal and collective learning usually associated, as a side effect, with other (social) environments and activities. Relying on real data from a commercially available platform, the aim of AFEL is to provide and validate the technological grounding and tools for exploiting learning analytics on such learning activities. This will be achieved in relation to cognitive models of learning and collaboration, which are necessary to the understanding of loosely defined learning processes in online social environments. Applying the skills available in the consortium to a concrete set of live, industrial online social environments, AFEL will tackle the main challenges of informal learning analytics through 1) developing the tools and techniques necessary to capture information about learning activities from (not necessarily educational) online social environments; 2) creating methods for the analysis of such informal learning data, based on combining feature engineering and visual analytics with cognitive models of learning and collaboration; and 3) demonstrating the potential of the approach in improving the understanding of informal learning, and the way it is better supported; 4) evaluate all the former items in real world large scale applications and platforms.
Kowald Dominik, Seitlinger Paul , Ley Tobias , Lex Elisabeth
2018
In this paper, we present the results of an online study with the aim to shed light on the impact that semantic context cues have on the user acceptance of tag recommendations. Therefore, we conducted a work-integrated social bookmarking scenario with 17 university employees in order to compare the user acceptance of a context-aware tag recommendation algorithm called 3Layers with the user acceptance of a simple popularity-based baseline. In this scenario, we validated and verified the hypothesis that semantic context cues have a higher impact on the user acceptance of tag recommendations in a collaborative tagging setting than in an individual tagging setting. With this paper, we contribute to the sparse line of research presenting online recommendation studies.
Lovric Mario, Stipaničev Draženka , Repec Siniša , Malev Olga , Klobučar Göran
2018
Lacic Emanuel, Kowald Dominik, Reiter-Haas Markus, Slawicek Valentin, Lex Elisabeth
2018
In this work, we address the problem of recommending jobs touniversity students. For this, we explore the impact of using itemembeddings for a content-based job recommendation system. Fur-thermore, we utilize a model from human memory theory to integratethe factors of frequency and recency of job posting interactions forcombining item embeddings. We evaluate our job recommendationsystem on a dataset of the Austrian student job portal Studo usingprediction accuracy, diversity as well as adapted novelty, which isintroduced in this work. We find that utilizing frequency and recencyof interactions with job postings for combining item embeddingsresults in a robust model with respect to accuracy and diversity, butalso provides the best adapted novelty results
Luzhnica Granit, Veas Eduardo Enrique
2018
Vibrotactile skin-reading uses wearable vibrotactile displays to convey dynamically generated textual information. Such wearable displays have potential to be used in a broad range of applications. Nevertheless, the reading process is passive, and users have no control over the reading flow. To compensate for such drawback, this paper investigates what kind of interactions are necessary for vibrotactile skin reading and the modalities of such interactions. An interaction concept for skin reading was designed by taking into account the reading as a process. We performed a formative study with 22 participants to assess reading behaviour in word and sentence reading using a six-channel wearable vibrotactile display. Our study shows that word based interactions in sentence reading are more often used and preferred by users compared to character-based interactions and that users prefer gesture-based interaction for skin reading. Finally, we discuss how such wearable vibrotactile displays could be extended with sensors that would enable recognition of such gesture-based interaction. This paper contributes a set of guidelines for the design of wearable haptic displays for text communication.
Lovric Mario, Krebs Sarah, Cemernek David, Kern Roman
2018
The use of big data technologies has a deep impact on today’s research (Tetko et al., 2016) and industry (Li et al., n.d.), but also on public health (Khoury and Ioannidis, 2014) and economy (Einav and Levin, 2014). These technologies are particularly important for manufacturing sites, where complex processes are coupled with large amounts of data, for example in chemical and steel industry. This data originates from sensors, processes. and quality-testing. Typical application of these technologies is related to predictive maintenance and optimisation of production processes. Media makes the term “big data” a hot buzzword without going to deep into the topic. We noted a lack in user’s understanding of the technologies and techniques behind it, making the application of such technologies challenging. In practice the data is often unstructured (Gandomi and Haider, 2015) and a lot of resources are devoted to cleaning and preparation, but also to understanding causalities and relevance among features. The latter one requires domain knowledge, making big data projects not only challenging from a technical perspective, but also from a communication perspective. Therefore, there is a need to rethink the big data concept among researchers and manufacturing experts including topics like data quality, knowledge exchange and technology required. The scope of this presentation is to present the main pitfalls in applying big data technologies amongst users from industry, explain scaling principles in big data projects, and demonstrate common challenges in an industrial big data project
Santos Tiago, Kern Roman
2018
Semiconductor manufacturing processes critically depend on hundreds of highly complex process steps, which may cause critical deviations in the end-product.Hence, a better understanding of wafer test data patterns, which represent stress tests conducted on devices in semiconductor material slices, may lead to an improved production process.However, the shapes and types of these wafer patterns, as well as their relation to single process steps, are unknown.In a first step to address these issues, we tailor and apply a variational auto-encoder (VAE) to wafer pattern images.We find the VAE's generator allows for explorative wafer pattern analysis, andits encoder provides an effective dimensionality reduction algorithm, which, in a clustering application, performs better than several baselines such as t-SNE and yields interpretable clusters of wafer patterns.
Urak Günter, Ziak Hermann, Kern Roman
2018
The task of federated search is to combine results from multiple knowledge bases into a single, aggregated result list, where the items typically range from textual documents toimages. These knowledge bases are also called sources, and the process of choosing the actual subset of sources for a given query is called source selection. A scenario wherethese sources do not provide information about their content in a standardized way is called uncooperative setting. In our work we focus on knowledge bases providing long tail content, i.e., rather specialized sources offering a low number of relevant documents. These sources are often neglected in favor of more popular knowledge sources, both by today’s Web users as well as by most of the existing source selection techniques. We propose a system for source selection which i) could be utilized to automatically detect long tail knowledge bases and ii) generates aggregated search results that tend to incorporate results from these long tail sources. Starting from the current state-of-the-art we developed components that allowed to adjust the amount of contribution from long tail sources. Our evaluation is conducted on theTREC 2014 Federated WebSearch dataset. As this dataset also favors the most popular sources, systems that include many long tail knowledge bases will yield low performancemeasures. Here, we propose a system where just a few relevant long tail sources are integrated into the list of more popular knowledge bases. Additionally, we evaluated the implications of an uncooperative setting, where only minimal information of the sources is available to the federated search system. Here a severe drop in performance is observed once the share of long tail sources is higher than 40%. Our work is intended to steer the development of federated search systems that aim at increasing the diversity and coverage of the aggregated search result.
Breitfuß Gert, Berger Martin, Doerrzapf Linda
2018
The initiative „Urban Mobility Labs“ (UML), driven by the Austrian Ministry of Transport, Innovation and Technology, was started to support the setup of innovative and experimental environments for research, testing, implementation and transfer of mobility solutions. This should happen by incorporating the scientific community, citizens and stakeholders in politics and administration as well as other groups. The emerging structural frame shall enhance the efficiency and effectivity of the innovation process. In this paper insights and in-depth analysis of the approaches and experiences gained in the eight UML exploratory projects will be outlined. These projects were analyzed, systematized and enriched with further considerations. Furthermore, their knowledge growth as user-centered innovation environments was documented during the exploratory phase.
Neuhold Robert, Gursch Heimo, Cik Michael
2018
Data collection on motorways for traffic management operations is traditionally based on local measurements points and camera monitoring systems. This work looks into social media as additional data source for the Austrian motorway operator ASFINAG. A data driven system called Driver´s Dashboard was developed to collect incident descriptions from social media sources (Facebook, RSS feeds), to filter relevant messages, and to fuse them with local traffic data. All collected texts were analysed for concepts describing road situations linking the texts from the web and social media with traffic messages and traffic data. Due to the Austrian characteristics in social media use and road transportation very few messages are available compared to other studies. 3,586 messages were collected within a five-week period. 7.1% of these messages were automatically annotated as traffic relevant by the system. An evaluation of these traffic relevant messages showed that 22% of these messages were actually relevant for the motorway operator. Further, the traffic relevant messages for the motorway operator were analysed more in detail to identify correlations between message text and traffic data characteristics. A correlation of message text and traffic data was found in nine of eleven messages by comparing the speed profiles and traffic state data with the message text.