Dennerlein Sebastian, Rella Matthias, Tomberg Vladimir, Theiler Dieter, Treasure-Jones Tamsin, Kerr Micky, Ley Tobias, Al-Smadi Mohammad, Trattner Christoph
2015
Sensemaking at the workplace and in educational contexts has beenextensively studied for decades. Interestingly, making sense out of the own wealthof learning experiences at the workplace has been widely ignored. To tackle thisissue, we have implemented a novel sensemaking interface for healthcare professionalsto support learning at the workplace. The proposed prototype supportsremembering of informal experiences from episodic memory followed by sensemakingin semantic memory. Results from an initial study conducted as part ofan iterative co-design process reveal the prototype is being perceived as usefuland supportive for informal sensemaking by study participants from the healthcaredomain. Furthermore, we find first evidence that re-evaluation of collectedinformation is a potentially necessary process that needs further exploration tofully understand and support sensemaking of informal learning experiences.
Trattner Christoph, Parra Denis, Brusilovsky Peter, Marinho Leandro
2015
The use of contexts –side information associated to information tasks– has been one ofthe most important dimensions for the improvement of Information Retrieval tasks, helpingto clarify the information needs of the users which usually start from a few keywords in atext box. Particularly, the social context has been leveraged in search and personalizationsince the inception of the Social Web, but even today we find new scenarios of informationfiltering, search, recommendation and personalization where the use of social signals canproduce a steep improvement. In addition, the action of searching has become a social processon the Web, making traditional assumptions of relevance obsolete and requiring newparadigms for matching the most useful resources that solve information needs. This escenariohas motivated us for organizing the Social Personalization and Search (SPS) workshop,a forum aimed at sharing and discussing research that leverage social data for improvingclassic personalization models for information access and to revisiting search from individualphenomena to a collaborative process.
Cook John, Ley Tobias, Maier Ronald, Mor Yishay, Santos Patricia, Lex Elisabeth, Dennerlein Sebastian, Trattner Christoph, Holley Debbie
2015
In this paper we define the notion of the Hybrid Social Learning Network. We propose mechanisms for interlinking and enhancing both the practice of professional learning and theories on informal learning. Our approach shows how we employ empirical and design work and a participatory pattern workshop to move from (kernel) theories via Design Principles and prototypes to social machines articulating the notion of a HSLN. We illustrate this approach with the example of Help Seeking for healthcare professionals.
Trattner Christoph, Balby Marinho Leandro, Parra Denis
2015
Large scale virtual worlds such as massive multiplayer online gamesor 3D worlds gained tremendous popularity over the past few years.With the large and ever increasing amount of content available, virtualworld users face the information overload problem. To tacklethis issue, game-designers usually deploy recommendation serviceswith the aim of making the virtual world a more joyful environmentto be connected at. In this context, we present in this paper the resultsof a project that aims at understanding the mobility patternsof virtual world users in order to derive place recommenders forhelping them to explore content more efficiently. Our study focuson the virtual world SecondLife, one of the largest and mostprominent in recent years. Since SecondLife is comparable to realworldLocation-based Social Networks (LBSNs), i.e., users canboth check-in and share visited virtual places, a natural approach isto assume that place recommenders that are known to work well onreal-world LBSNs will also work well on SecondLife. We have putthis assumption to the test and found out that (i) while collaborativefiltering algorithms have compatible performances in both environments,(ii) existing place recommenders based on geographicmetadata are not useful in SecondLife.
Larrain Santiago, Parra Denis, Graells-Garrido Eduardo, Nørvåg Kjetil, Trattner Christoph
2015
In this paper, we present work-in-progress of a recently startedproject that aims at studying the effect of time in recommendersystems in the context of social tagging. Despite the existence ofprevious work in this area, no research has yet made an extensiveevaluation and comparison of time-aware recommendation methods.With this motivation, this paper presents results of a studywhere we focused on understanding (i) “when” to use the temporalinformation into traditional collaborative filtering (CF) algorithms,and (ii) “how” to weight the similarity between users and itemsby exploring the effect of different time-decay functions. As theresults of our extensive evaluation conducted over five social taggingsystems (Delicious, BibSonomy, CiteULike, MovieLens, andLast.fm) suggest, the step (when) in which time is incorporated inthe CF algorithm has substantial effect on accuracy, and the typeof time-decay function (how) plays a role on accuracy and coveragemostly under pre-filtering on user-based CF, while item-basedshows stronger stability over the experimental conditions.
Trattner Christoph, Parra Denis , Brusilovsky Peter, , Marinho Leandro
2015
Mutlu Belgin, Veas Eduardo Enrique, Trattner Christoph, Sabol Vedran
2015
isualizations have a distinctive advantage when dealing with the information overload problem: being grounded in basic visual cognition, many people understand visualizations. However, when it comes to creating them, it requires specific expertise of the domain and underlying data to determine the right representation. Although there are rules that help generate them, the results are too broad as these methods hardly account for varying user preferences. To tackle this issue, we propose a novel recommender system that suggests visualizations based on (i) a set of visual cognition rules and (ii) user preferences collected in Amazon-Mechanical Turk. The main contribution of this paper is the introduction and the evaluation of a novel approach called VizRec that is able suggest an optimal list of top-n visualizations for heterogeneous data sources in a personalized manner.
Mutlu Belgin, Veas Eduardo Enrique, Trattner Christoph, Sabol Vedran
2015
Identifying and using the information from distributed and heterogeneous information sources is a challenging task in many application fields. Even with services that offer welldefined structured content, such as digital libraries, it becomes increasingly difficult for a user to find the desired information. To cope with an overloaded information space, we propose a novel approach – VizRec– combining recommender systems (RS) and visualizations. VizRec suggests personalized visual representations for recommended data. One important aspect of our contribution and a prerequisite for VizRec are user preferences that build a personalization model. We present a crowd based evaluation and show how such a model of preferences can be elicited.