Publikationen

Hier finden Sie von Know-Center MitarbeiterInnen verfasste wissenschaftliche Publikationen

2017

Mohr Peter, Mandl David, Tatzgern Markus, Veas Eduardo Enrique, Schmalstieg Dieter, Kalkofen Denis

Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality

Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, ACM, Denver, CO, USA, 2017

Konferenz
A video tutorial effectively conveys complex motions, butmay be hard to follow precisely because of its restriction toa predetermined viewpoint. Augmented reality (AR) tutori-als have been demonstrated to be more effective. We bringthe advantages of both together by interactively retargetingconventional, two-dimensional videos into three-dimensionalAR tutorials. Unlike previous work, we do not simply overlayvideo, but synthesize 3D-registered motion from the video.Since the information in the resulting AR tutorial is registeredto 3D objects, the user can freely change the viewpoint with-out degrading the experience. This approach applies to manystyles of video tutorials. In this work, we concentrate on aclass of tutorials which alter the surface of an object
2015

Tatzgern Markus, Grasset Raphael, Veas Eduardo Enrique, Schmalstieg Dieter

Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality

Pervasive and Mobile Computing, Elsevier, 2015

Journal
Augmented reality (AR) enables users to retrieve additional information about real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric exploration techniques for handheld AR that allow users to access information freely using a virtual copy metaphor. We focus on the design of techniques that allow the exploration of large real world objects. We evaluated our interfaces in a series of studies in controlled conditions and compared them to a 3D map interface, which is a more common method for accessing location-based information. Based on our findings, we put forward design recommendations that should be considered by future generations of location-based AR browsers, 3D tourist guides or situated urban planning.
2013

Kalkofen Denis, Veas Eduardo Enrique, Zollmann Stefanie, Steinberger Markus, Schmalstieg Dieter

Adaptive ghosted views for augmented reality

Mixed and Augmented Reality (ISMAR), 2013 IEEE International Symposium on, IEEE, 2013

Konferenz
In Augmented Reality (AR), ghosted views allow a viewer to ex-plore hidden structure within the real-world environment. A bodyof previous work has explored which features are suitable to sup-port the structural interplay between occluding and occluded ele-ments. However, the dynamics of AR environments pose seriouschallenges to the presentation of ghosted views. While a modelof the real world may help determine distinctive structural features,changes in appearance or illumination detriment the composition ofoccluding and occluded structure. In this paper, we present an ap-proach that considers the information value of the scene before andafter generating the ghosted view. Hereby, a contrast adjustment ofpreserved occluding features is calculated, which adaptively variestheir visual saliency within the ghosted view visualization. This al-lows us to not only preserve important features, but to also supporttheir prominence after revealing occluded structure, thus achieving a positive effect on the perception of ghosted views.
2013

Tatzgern Markus, Grasset Raphael, Veas Eduardo Enrique, Kalkofen Denis, Schmalstieg Dieter

Exploring Distant Objects with Augmented Reality.

EGVE/EuroVR, 2013

Konferenz
Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations.Exploring such location-based information in AR requires physical movement to different viewpoints, which maybe tiring and even infeasible when viewpoints are out of reach. In this paper, we present object-centric explorationtechniques for handheld AR that allow users to access information freely using a virtual copy metaphor to explorelarge real world objects. We evaluated our interfaces in controlled conditions and collected first experiences in areal world pilot study. Based on our findings, we put forward design recommendations that should be consideredby future generations of location-based AR browsers, 3D tourist guides, or in situated urban plannin
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