Trattner Christoph, Oberegger Alexander, Eberhard Lukas, Parra Denis, Marinho Leandro
2016
POI (point of interest) recommender systems for location-based social network services, such as Foursquare or Yelp,have gained tremendous popularity in the past few years.Much work has been dedicated into improving recommenda-tion services in such systems by integrating different featuresthat are assumed to have an impact on people’s preferencesfor POIs, such as time and geolocation. Yet, little atten-tion has been paid to the impact of weather on the users’final decision to visit a recommended POI. In this paper wecontribute to this area of research by presenting the firstresults of a study that aims to predict the POIs that userswill visit based on weather data. To this end, we extend thestate-of-the-art Rank-GeoFM POI recommender algorithmwith additional weather-related features, such as tempera-ture, cloud cover, humidity and precipitation intensity. Weshow that using weather data not only significantly increasesthe recommendation accuracy in comparison to the origi-nal algorithm, but also outperforms its time-based variant.Furthermore, we present the magnitude of impact of eachfeature on the recommendation quality, showing the need tostudy the weather context in more detail in the light of POIrecommendation systems.
Trattner Christoph, Parra Denis, Brusilovsky Peter, Marinho Leandro
2015
The use of contexts –side information associated to information tasks– has been one ofthe most important dimensions for the improvement of Information Retrieval tasks, helpingto clarify the information needs of the users which usually start from a few keywords in atext box. Particularly, the social context has been leveraged in search and personalizationsince the inception of the Social Web, but even today we find new scenarios of informationfiltering, search, recommendation and personalization where the use of social signals canproduce a steep improvement. In addition, the action of searching has become a social processon the Web, making traditional assumptions of relevance obsolete and requiring newparadigms for matching the most useful resources that solve information needs. This escenariohas motivated us for organizing the Social Personalization and Search (SPS) workshop,a forum aimed at sharing and discussing research that leverage social data for improvingclassic personalization models for information access and to revisiting search from individualphenomena to a collaborative process.
Trattner Christoph, Balby Marinho Leandro, Parra Denis
2015
Large scale virtual worlds such as massive multiplayer online gamesor 3D worlds gained tremendous popularity over the past few years.With the large and ever increasing amount of content available, virtualworld users face the information overload problem. To tacklethis issue, game-designers usually deploy recommendation serviceswith the aim of making the virtual world a more joyful environmentto be connected at. In this context, we present in this paper the resultsof a project that aims at understanding the mobility patternsof virtual world users in order to derive place recommenders forhelping them to explore content more efficiently. Our study focuson the virtual world SecondLife, one of the largest and mostprominent in recent years. Since SecondLife is comparable to realworldLocation-based Social Networks (LBSNs), i.e., users canboth check-in and share visited virtual places, a natural approach isto assume that place recommenders that are known to work well onreal-world LBSNs will also work well on SecondLife. We have putthis assumption to the test and found out that (i) while collaborativefiltering algorithms have compatible performances in both environments,(ii) existing place recommenders based on geographicmetadata are not useful in SecondLife.
Larrain Santiago, Parra Denis, Graells-Garrido Eduardo, Nørvåg Kjetil, Trattner Christoph
2015
In this paper, we present work-in-progress of a recently startedproject that aims at studying the effect of time in recommendersystems in the context of social tagging. Despite the existence ofprevious work in this area, no research has yet made an extensiveevaluation and comparison of time-aware recommendation methods.With this motivation, this paper presents results of a studywhere we focused on understanding (i) “when” to use the temporalinformation into traditional collaborative filtering (CF) algorithms,and (ii) “how” to weight the similarity between users and itemsby exploring the effect of different time-decay functions. As theresults of our extensive evaluation conducted over five social taggingsystems (Delicious, BibSonomy, CiteULike, MovieLens, andLast.fm) suggest, the step (when) in which time is incorporated inthe CF algorithm has substantial effect on accuracy, and the typeof time-decay function (how) plays a role on accuracy and coveragemostly under pre-filtering on user-based CF, while item-basedshows stronger stability over the experimental conditions.
Trattner Christoph, Parra Denis , Brusilovsky Peter, , Marinho Leandro
2015