Jones S., Lynch P., Maiden N., Lindstaedt Stefanie
2008
In this paper, we describe a creativity workshop thatwas used in a large research project, called APOSDLE,to generate creative ideas and requirements for a workintegratedlearning system. We present an analysis ofempirical data collected during and after the workshop.On the basis of this analysis, we conclude that the workshopwas an efficient way of generating ideas for futuresystem development. These ideas, on average, were usedat least as much as requirements from other sources inwriting use cases, and 18 months after the workshop wereseen to have a similar degree of influence on the projectto other requirements. We make some observations aboutthe use of more and less creative ideas, and about thetechniques used to generate them. We end with suggestionsfor further work.