Fessl Angela, Maitz Katharina, Dennerlein Sebastian, Pammer-Schindler Viktoria
2021
Clear formulation and communication of learning goals is an acknowledged best practice in instruction at all levels. Typically, in curricula and course management systems, dedicated places for specifying learning goals at course-level exist. However, even in higher education, learning goals are typically formulated in a very heterogeneous manner. They are often not concrete enough to serve as guidance for students to master a lecture or to foster self-regulated learning. In this paper, we present a systematics for formulating learning goals for university courses, and a web-based widget that visualises these learning goals within a university's learning management system. The systematics is based on the revised version of Bloom's taxonomy of educational objectives by Anderson and Krathwohl. We evaluated both the learning goal systematics and the web-based widget in three lectures at our university.The participating lecturers perceived the systematics as easy-to-use and as helpful to structure their course and the learning content. Students' perceived benets lay in getting a quick overview of the lecture and its content as well as clear information regarding the requirements for passing the exam. By analysing the widget's activity log data, we could show that the widget helps students to track their learning progress and supports them in planning and conducting their learning in a self-regulated way. This work highlights how theory-based best practice in teaching can be transferred into a digital learning environment; at the same time it highlights that good non-technical systematics for formulating learning goals positively impacts on teaching and learning.
Dennerlein Sebastian, Wolf-Brenner Christof, Gutounig Robert, Schweiger Stefan, Pammer-Schindler Viktoria
2020
In society and politics, there is a rising interest in considering ethical principles in technological innovation, especially in the intersection of education and technology. We propose a first iteration of a theory-derived framework to analyze ethical issues in technology-enhanced learning (TEL) software development. The framework understands ethical issues as an expression of the overall socio-technical system that are rooted in the interactions of human actors with technology, so-called socio-technical interactions (STIs). For guiding ethical reflection, the framework helps to explicate this human involvement, and to elicit discussions of ethical principles on these STIs. Prompts in the form of reflection questions can be inferred to reflect on the technology functionality from relevant human perspectives, and in relation to a list of fundamental ethical principles. We illustrate the framework and discuss its implications for TEL
Gayane Sedrakya, Dennerlein Sebastian, Pammer-Schindler Viktoria, Lindstaedt Stefanie
2020
Our earlier research attempts to close the gap between learning behavior analytics based dashboard feedback and learning theories by grounding the idea of dashboard feedback onto learning science concepts such as feedback, learning goals, (socio-/meta-) cognitive mechanisms underlying learning processes. This work extends the earlier research by proposing mechanisms for making those concepts and relationships measurable. The outcome is a complementary framework that allows identifying feedback needs and timing for their provision in a generic context that can be applied to a certain subject in a given LMS. The research serves as general guidelines for educators in designing educational dashboards, as well as a starting research platform in the direction of systematically matching learning sciences concepts with data and analytics concepts
Dennerlein Sebastian, Pammer-Schindler Viktoria, Ebner Markus, Getzinger Günter, Ebner Martin
2020
Sustainably digitalizing higher education requires a human-centred approach. To address actual problems in teaching as well as learning and increase acceptance, the Technology Enhanced Learning (TEL) solution(s) must be co-designed with affected researchers, teachers, students and administrative staff. We present research-in-progress about a sandpit-informed innovation process with a f2f-marketplace of TEL research and problemmapping as well team formation alongside a competitive call phase, which is followed by a cooperative phase of funded interdisciplinary pilot teams codesigning and implementing TEL innovations. Pilot teams are supported by a University Innovation Canvas to document and reflect on their TEL innovation from multiple viewpoints.
Breitfuß Gert, Fruhwirth Michael, Pammer-Schindler Viktoria, Stern Hermann, Dennerlein Sebastian
2019
Increasing digitization is generating more and more data in all areas ofbusiness. Modern analytical methods open up these large amounts of data forbusiness value creation. Expected business value ranges from process optimizationsuch as reduction of maintenance work and strategic decision support to businessmodel innovation. In the development of a data-driven business model, it is usefulto conceptualise elements of data-driven business models in order to differentiateand compare between examples of a data-driven business model and to think ofopportunities for using data to innovate an existing or design a new businessmodel. The goal of this paper is to identify a conceptual tool that supports datadrivenbusiness model innovation in a similar manner: We applied three existingclassification schemes to differentiate between data-driven business models basedon 30 examples for data-driven business model innovations. Subsequently, wepresent the strength and weaknesses of every scheme to identify possible blindspots for gaining business value out of data-driven activities. Following thisdiscussion, we outline a new classification scheme. The newly developed schemecombines all positive aspects from the three analysed classification models andresolves the identified weaknesses.
Robert Gutounig, Romana Rauter, Susanne Sackl-Sharif , Sabine Klinger, Dennerlein Sebastian
2018
Mit Digitalisierung werden unterschiedliche Erwartungen verbunden, die aus Organisationssicht bzw. aus ArbeitnehmerInnensicht durchaus ungleich ausfallen können. Eindeutig festzustellen ist jedenfalls die zunehmende Durch-dringung von Arbeitsprozessen durch digitale Tools. Bekannt sind mittlerweile auch zahlreiche gesundheitsbelastende Faktoren, die sich etwa durch Beschleu-nigung bzw. Intensivierung der Arbeit ergeben. Vor diesem Hintergrund wurde mittels einer explorativen Studie aus dem Gesundheitsdienstleistungsbereich er-hoben, vor welche neuen Herausforderungen ArbeitnehmerInnen und Organisa-tionen durch die zunehmende digitale Mediennutzung gestellt werden. Aus den Interviews und der Befragung geht hervor, dass die Durchführung der Arbeit ohne digitale Unterstützung nicht mehr denkbar wäre, besonders hinsichtlich der Dokumentation von Daten, aber zunehmend auch die Arbeit an den PatientInnen selbst betreffend. Durchgängig sind Ambivalenzen in der Wahrnehmung der Mit-arbeiterInnen zu finden, z.B. erleichterter Zugriff auf Daten vs. Kontrollregime durch den Arbeitgeber. Weitere identifizierte Themenfelder für Forschung zu Auswirkungen und Potenzialen digitaler Mediennutzung beinhalten u.a. Digital Literacy und partizipative Ansätze der Technikentwicklung. (PDF) Zwischen Produktivität und Überlastung. Auswirkungen digitalisierter Arbeitsprozesse im Gesundheitsdienstleistungsbereich am Beispiel Krankenhaus. Available from: https://www.researchgate.net/publication/324835753_Zwischen_Produktivitat_und_Uberlastung_Auswirkungen_digitalisierter_Arbeitsprozesse_im_Gesundheitsdienstleistungsbereich_am_Beispiel_Krankenhaus [accessed Nov 15 2019].
Dennerlein Sebastian, Kowald Dominik, Lex Elisabeth, Ley Tobias, Pammer-Schindler Viktoria
2018
Co-Creation methods for interactive computer systems design are by now widely accepted as part of the methodological repertoire in any software development process. As the communityis becoming more and more aware of the factthat software is driven by complex, artificially intelligent algorithms, the question arises what “co-creation of algorithms” in the sense of users ex-plicitly shaping the parameters of algorithms during co-creation, could mean, and how it would work. They are not tangible like featuresin a tool and desired effects are harder to be explained or understood. Therefore, we propose an it-erative simulation-based Co-Design approach that allows to Co-Create Algo-rithms together with the domain professionals by making their assumptions and effects observable. The proposal is a methodological idea for discussion within the EC-TEL community, yet to be applied in a research practice
Stern Hermann, Dennerlein Sebastian, Pammer-Schindler Viktoria, Ginthör Robert, Breitfuß Gert
2017
To specify the current understanding of business models in the realm of Big Data, we used a qualitative approach analysing 25 Big Data projects spread over the domains of Retail, Energy, Production, and Life Sciences, and various company types (SME, group, start-up, etc.). All projects have been conducted in the last two years at Austria’s competence center for Data-driven Business and Big Data Analytics, the Know-Center.
Ruiz-Calleja Adolfo, Prieto Luis Pablo, Jesús Rodríguez Triana María , Dennerlein Sebastian, Ley Tobias
2017
Despite the ubiquity of learning in the everyday life of most workplaces, the learning analytics community only has paid attention to such settings very recently. One probable reason for this oversight is the fact that learning in the workplace is often informal, hard to grasp and not univocally defined. This paper summarizes the state of the art of Workplace Learning Analytics (WPLA), extracted from a systematic literature review of five academic databases as well as other known sources in the WPLA community. Our analysis of existing proposals discusses particularly on the role of different conceptions of learning and their influence on the LA proposals’ design and technology choices. We end the paper by discussing opportunities for future work in this emergent field.
Goldgruber Eva, Gutounig Robert, Schweiger Stefan, Dennerlein Sebastian
2016
Gutounig Robert, Goldgruber Eva, Dennerlein Sebastian, Schweiger Stefan
2016
Dennerlein Sebastian, Gutounig Robert, Goldgruber Eva , Schweiger Stefan
2016
There are many web-based tools like social networks, collaborative writing, or messaging tools that connectorganizations in accordance with web 2.0 principles. Slack is such a web 2.0 instant messaging tool. As per developer, itintegrates the entire communication, file-sharing, real-time messaging, digital archiving and search at one place. Usage inline with these functionalities would reflect expected appropriation, while other usage would account for unexpectedappropriation. We explored which factors of web 2.0 tools determine actual usage and how they affect knowledgemanagement (KM). Therefore, we investigated the relation between the three influencing factors, proposed tool utility fromdeveloper side, intended usage of key implementers, and context of application, to the actual usage in terms of knowledgeactivities (generate, acquire, organize, transfer and save knowledge). We conducted episodic interviews with keyimplementers in five different organizational contexts to understand how messaging tools affect KM by analyzing theappropriation of features. Slack was implemented with the intention to enable exchange between project teams, connectingdistributed project members, initiate a community of learners and establish a communication platform. Independent of thecontext, all key implementers agreed on knowledge transfer, organization and saving in accordance with Slack’s proposedutility. Moreover, results revealed that a usage intention of internal management does not lead to acquisition of externalknowledge, and usage intention of networking not to generation of new knowledge. These results suggest that it is not thecontext of application, but the intended usage that mainly affects the tool's efficacy with respect to KM: I.e. intention seemsto affect tool selection, first, explaining commonalities with respect to knowledge activities (expected appropriation) and,subsequently, intention also affects unexpected appropriation beyond the developers’ tool utility. A messaging tool is, hence,not only a messaging tool, but it is ‘what you make of it!’
Dennerlein Sebastian, Lex Elisabeth, Ruiz-Calleja Adolfo, Ley Elisabeth
2016
This paper reports the design and development of a visual Dashboard, called the SSS Dashboard, which visualizes data from informal workplace learning processes from different viewpoints. The SSS Dashboard retrieves its data from the Social Semantic Server (SSS), an infrastructure that integrates data from several workplace learning applications into a semantically-enriched Artifact-Actor Network. A first evaluation with end users in a course for professional teachers gave promising results. Both a trainer and a learner could understand the learning process from different perspectives using the SSS Dashboard. The results obtained will pave the way for the development of future Learning Analytics applications that exploit the data collected by the SSS.
Dennerlein Sebastian, Ley Tobias, , Lex Elisabeth, Seitlinger Paul
2016
In the digital realm, meaning making is reflected in the reciprocal manipulation of mediating artefacts. We understand uptake, i.e. interaction with and understanding of others’ artefact interpretations, as central mechanism and investigate its impact on individual and social learning at work. Results of our social tagging field study indicate that increased uptake of others’ tags is related to a higher shared understanding of collaborators as well as narrower and more elaborative exploration in individual information search. We attribute the social and individual impact to accommodative processes in the high uptake condition.
Dennerlein Sebastian, Rella Matthias, Tomberg Vladimir, Theiler Dieter, Treasure-Jones Tamsin, Kerr Micky, Ley Tobias, Al-Smadi Mohammad, Trattner Christoph
2015
Sensemaking at the workplace and in educational contexts has beenextensively studied for decades. Interestingly, making sense out of the own wealthof learning experiences at the workplace has been widely ignored. To tackle thisissue, we have implemented a novel sensemaking interface for healthcare professionalsto support learning at the workplace. The proposed prototype supportsremembering of informal experiences from episodic memory followed by sensemakingin semantic memory. Results from an initial study conducted as part ofan iterative co-design process reveal the prototype is being perceived as usefuland supportive for informal sensemaking by study participants from the healthcaredomain. Furthermore, we find first evidence that re-evaluation of collectedinformation is a potentially necessary process that needs further exploration tofully understand and support sensemaking of informal learning experiences.
Ruiz-Calleja Adolfo, Dennerlein Sebastian, Tomberg Vladimir , Pata Kai, Ley Tobias, Theiler Dieter, Lex Elisabeth
2015
This paper presents the potential of a social semantic infrastructure that implements an Actor Artifact Network (AAN) with the final goal of supporting learning analytics at the workplace. Two applications were built on top of such infrastructure and make use of the emerging relations of such a AAN. A preliminary evaluation shows that an AAN can be created out of the usage of both applications, thus opening the possibility to implement learning analytics at the workplace.
Ruiz-Calleja Adolfo, Dennerlein Sebastian, Tomberg Vladimir , Ley Tobias , Theiler Dieter, Lex Elisabeth
2015
This paper presents our experiences using a social semantic infrastructure that implements a semantically-enriched Actor Artifact Network (AAN) to support informal learning at the workplace. Our previous research led us to define the Model of Scaling Informal Learning, to identify several common practices when learning happens at the workplace, and to propose a social semantic infrastructure able to support them. This paper shows this support by means of two illustrative examples where practitioners employed several applications integrated into the infrastructure. Thus, this paper clarifies how workplace learning processes can be supported with such infrastructure according to the aforementioned model. The initial analysis of these experiences gives promising results since it shows how the infrastructure mediates in the sharing of contextualized learning artifacts and how it builds up an AAN that makes explicit the relationships between actors and artifacts when learning at the workplace.
Cook John, Ley Tobias, Maier Ronald, Mor Yishay, Santos Patricia, Lex Elisabeth, Dennerlein Sebastian, Trattner Christoph, Holley Debbie
2015
In this paper we define the notion of the Hybrid Social Learning Network. We propose mechanisms for interlinking and enhancing both the practice of professional learning and theories on informal learning. Our approach shows how we employ empirical and design work and a participatory pattern workshop to move from (kernel) theories via Design Principles and prototypes to social machines articulating the notion of a HSLN. We illustrate this approach with the example of Help Seeking for healthcare professionals.
Dennerlein Sebastian, Kowald Dominik, Lex Elisabeth, Lacic Emanuel, Theiler Dieter, Ley Tobias
2015
Informal learning at the workplace includes a multitude of processes. Respective activities can be categorized into multiple perspectives on informal learning, such as reflection, sensemaking, help seeking and maturing of collective knowledge. Each perspective raises requirements with respect to the technical support, this is why an integrated solution relying on social, adaptive and semantic technologies is needed. In this paper, we present the Social Semantic Server, an extensible, open-source application server that equips clientside tools with services to support and scale informal learning at the workplace. More specifically, the Social Semantic Server semantically enriches social data that is created at the workplace in the context of user-to-user or user-artifact interactions. This enriched data can then in turn be exploited in informal learning scenarios to, e.g., foster help seeking by recommending collaborators, resources, or experts. Following the design-based research paradigm, the Social Semantic Server has been implemented based on design principles, which were derived from theories such as Distributed Cognition and Meaning Making. We illustrate the applicability and efficacy of the Social Semantic Server in the light of three real-world applications that have been developed using its social semantic services. Furthermore, we report preliminary results of two user studies that have been carried out recently.
Dennerlein Sebastian, Theiler Dieter, Marton Peter, Lindstaedt Stefanie , Lex Elisabeth, Santos Patricia, Cook John
2015
We present KnowBrain (KB), an open source Dropbox-like knowledge repository with social features for informal workplace learning. KB enables users (i) to share and collaboratively structure knowledge, (ii) to access knowledge via sophisticated content- and metadatabased search and recommendation, and (iii) to discuss artefacts by means of multimedia-enriched Q&A. As such, KB can support, integrate and foster various collaborative learning processes related to daily work-tasks.
Dennerlein Sebastian, Treasure-Jones Tamsin, Tomberg Vladimir, Theiler Dieter, Lex Elisabeth, Ley Tobias
2015
Sensemaking at the workplace and in educational contexts has been extensively studied for decades. Interestingly, making sense out of the own wealth of learning experiences at the workplace has been widely ignored. To tackle this issue, we have implemented a novel sensemaking interface for healthcare professionals to support learning at the workplace. The proposed prototype supports remembering of informal experiences from episodic memory followed by sensemaking in semantic memory. Results from an initial study conducted as part of an iterative co-design process reveal the prototype is being perceived as useful and supportive for informal sensemaking by study participants from the healthcare domain. Furthermore, we find first evidence that re-evaluation of collected information is a potentially necessary process that needs further exploration to fully understand and support sensemaking of informal learning experiences.
Dennerlein Sebastian, Kaiser Rene_DB, Barreiros Carla, Gutounig Robert , Rauter Romana
2015
Barcamps are events for open knowledge exchange. They are generally open to everyone, irrespective of background or discipline, and request no attendance fee. Barcamps are structured by only a small set of common rules and invite participants to an interactive and interdisciplinary discourse on an equal footing. In contrast to scientific conferences, the program is decided by the participants themselves on-site. Barcamps are often called un-conferences or ad-hoc conferences. Since barcamps are typically attended by people in their spare time, their motivation to actively engage and benefit from participating is very high. This paper presents a case study conducted at the annual Barcamp Graz in Austria. Within the case study, two field studies (quantitative and qualitative) and a parallel participant observation were carried out between 2010 and 2014. In these investigations we elaborated on the differences of the barcamp to scientific conferences, inferred characteristics of barcamps for knowledge generation, sharing and transfer in organizations and propose three usages of barcamps in organizations: further education of employees, internal knowledge transfer and getting outside knowledge in. Barcamps can be used as further education for employees enabling not only knowledge sharing, generation and transfer via the participating employees, but also for informally promoting a company’s competences. With respect to internal knowledge transfer, hierarchical boundaries can be temporarily broken by allowing informal and interactive discussion. This can lead to the elicitation of ‘hidden’ knowledge, knowledge transfer resulting in more efficient teamwork and interdepartmental cooperation. Finally, external stakeholders such as customers and partners can be included in this process to get outside knowledge in and identify customer needs, sketch first solutions and to start concrete projects. As a result of the case study, we hypothesise as a step towards further research that organisations can benefit from utilising this format as knowledge strategy.